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101 Okey

How to play 101 Okey

For anyone who knows okey, 101 Okey differs by one rule: opening costs 101 points. Below is the full flow, from tiles to scoring.

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Step by step

  1. 1

    Deal the tiles

    The 106 tiles are shuffled and each player takes 21; the starting player takes 22 and makes the first discard.

  2. 2

    Turn the indicator

    One tile is turned face up as the indicator. The next number up in the same colour is the okey. If the indicator is a 13, the okey is a 1.

  3. 3

    Build sets and runs

    A set is the same number in three or four different colours. A run is three or more consecutive numbers in one colour. The okey stands in for any tile.

  4. 4

    Open at 101 points

    The sets and runs you lay down must total at least 101 points. Short of that you cannot open, and you keep drawing and discarding.

  5. 5

    Lay off and finish

    Once open you may add tiles to your own groups and your opponents'. Discard your last tile and the hand is over.

Tiles and the okey

The set holds two copies of every number from 1 to 13 in four colours (red, black, blue, yellow) — 104 tiles — plus two false jokers, making 106.

Once the indicator is turned, the okey is known: the tile one number higher in the same colour. If the indicator is a red 5, the okey is the red 6, and all four count as okey — both red 6 tiles and both false jokers.

A false joker stands in for the okey tile. The okey itself can stand in for any tile you like, in a set or in a run.

Counting points

A tile is worth the number on it: a 9 counts nine. The okey counts as whatever tile it is standing in for.

Everything you lay down when you open must total at least 101. A hundred-point opening is not legal — one point short and the hand stays in your rack.

That threshold sets the pace of the whole game: neat little runs of low numbers will not get you to 101. You have to collect weight.

Turn order and flow

On your turn you draw either from the face-down stack in the middle or the last tile discarded by the player on your left, then discard one tile.

Drawing from the discard tells everyone something about what you are collecting. At an experienced table, what you pick up is read as closely as what you throw.

You cannot add to any group before you have opened. After opening you may lay off on your own groups and on your opponents'.

Scoring

Scoring is the part that varies most from table to table. In the Masabaşı version everyone starts at zero and collects penalty points; whoever reaches 101 drops out of the table, and the last one left wins.

The penalty is not a single figure — it scales with how the hand ended. On a normal finish a player who never opened writes 202, while one who opened writes the value of the tiles left in their rack. An okey or pair finish doubles both; special finishes quadruple them. The player who goes out subtracts 101, or 202 if they went out on the okey.

When the Masabaşı version goes live this page will spell out the exact form, with every adjustable rule listed openly the way ONE does it.

Common questions

How many players does 101 Okey need?

Four. The okey table is built around four players; short-handed variants are not common.

Why is it called 101?

Because the tiles you lay down to open must total at least 101 points. Plain okey has no such threshold.

What is the difference between the okey and a false joker?

The okey is a real tile determined by the indicator, and it can stand in for any tile. A false joker is the marked blank tile, and it only ever stands in for the okey.

Is the threshold always 101?

101 is the default, but the host can pick 34 or 51 — all three are faster forms of the same game. They are values of one setting, not separate games.