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House rules5 min read

7-0: swap on a seven, pass on a zero — fun or chaos?

Play a 7 and you trade hands with an opponent; play a 0 and every hand moves one seat along. Here's the fine print: which presets switch it on, and what it turns into with two players.

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7: pick a rival, swap hands

When you play a 7 you pick an opponent and trade your whole hand for theirs; that's the 7 swap. Card counts don't matter: whatever's left in your hand after the 7 goes to them, and their hand comes to you. The choice is entirely yours, and any opponent still in the round is fair game.

You hold a red 7 and two other cards; your opponent is down to one. Play the 7, pick them, and that single card is yours while the blue 3 and green 9 go to them.

That's why being down to one card is never safe: if someone plays a 7 and picks you, your last card is theirs and their hand is yours.

The last-card exception: at Masabaşı, if the 7 is your last card, there's no swap; you've simply gone out. You can't hand your empty hand to a rival and make them the winner.

Sometimes the game picks the target for you. At a table where Playing the drawn card is set to "Auto-play it", a playable card you draw is thrown straight away; if it's a 7, you swap with the opponent holding the fewest cards. That's how it works in the Street Rules and Full Chaos presets.

0: every hand moves one seat

With the 0 pass, playing a 0 makes everyone hand their cards to the next player in the direction of play, you included. If a Reverse has been played, the hands travel the other way too. Unlike the swap there's no choice: the seating and the direction of play decide whose hand goes where.

Only players still in the round take part: anyone who has gone out or been eliminated sits it out. If the 0 is your last card, the hands stay put and you've gone out.

ONE guide: 7 and 0Both house rules alongside the rest of the game, on one page.

Which presets switch it on?

At Masabaşı these are two separate settings: Seven swaps hands and Zero rotates hands. One can be on while the other is off. Both are off by default, but the preset already picked when you set up a table is Street Rules: open the table as it is and you're playing with 7-0 on.

Preset7 swap0 passJump-in
ClassicOffOffOff
Street RulesOnOnOn
Plain StreetOffOffOff
BlitzOffOffOff
Full ChaosOnOnOn
HardcoreOffOffOff
Team BattleOffOffOff
7, 0 and jump-in in Masabaşı's presets

If you'd rather plan your hand, there's Plain Street: the street rules keep their stacking, while 7-0 and jump-in are taken out.

With two players

With two players both rules boil down to the same thing: a 7 and a 0 both swap the hands. With a 7 there's no other opponent to pick; with a 0 the only seat to move to is across the table, so the direction no longer matters.

The upshot is simple: at a two-player table a 7 or a 0 is gold when you hold more cards than your opponent, and a punishment when you hold fewer. Worse, if it's your only playable card you may have to throw it: with Masabaşı's default settings you can't draw or pass while you have a playable card. You end up handing your small hand to your rival yourself.

A table that starts out busy gets there too. In the ranking format players drop out as they finish, and once only two are left, a 7 or a 0 again does nothing but swap the hands.

Combined with jump-in

With jump-in on, you can throw an exact copy of the top card (same colour, same number) without waiting for your turn. That includes the 7: if someone plays a red 7 and swaps, and you hold a red 7 too, you jump in, pick your target and make your own swap. Play carries on from you.

Jumping in on a 0 isn't possible with a single deck: there's only one 0 in each colour, so there's no exact copy. A double deck has two; the Full Chaos preset comes with a double deck, 7-0 and jump-in all together.

At Masabaşı, while a penalty chain is running there's no jumping in and no 7 or 0 either: with a penalty piled up on you, you either answer the chain or draw.

When is it fun, and when is it chaos?

What people love about 7-0 and what they hate about it is the same thing: your hand is no longer entirely yours.

  • A lifeline for whoever's behind. Sitting on a fistful of cards? A 7 hands the lot to whoever has the fewest, and a 0 shuffles the whole table.
  • A trap for whoever's ahead. Getting down to one card isn't the same as going out: a 7 takes that card, a 0 gives your hand to your neighbour. When you're about to finish, check who's holding how many.
  • A nightmare for planners. The hand you built around one colour goes to your neighbour on a single 0. For a table that likes to count cards, switch 7-0 off or keep just one of the two.
  • Flat with two players. As you saw above: at a two-player table both of them just swap the hands.

Our advice: at a loud table of three or four, switch both on. If someone's playing for the first time, start with the 7 alone and add the 0 once everyone's got the hang of it.

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